Age of History Africa

By Łukasz Jakowski

Age of History Africa

Age of History is a turn-based strategy sport by which your object is to dominate the world.

Detailed map of the Africa with 436 provinces to play!

• Orders are submitted before each round. The number of orders you'll be able to submit throughout each spherical is limited by your Movement Points for that spherical.

• After orders are submitted, civilizations execute actions in turn order, which is randomized initially of every spherical.

• Map

- The capital is crucial province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture one other civilization’s capital, you acquire all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are neutral. Provinces with color belong to other civilizations.

- You can scale the map. To go back to the usual scale, double faucet the map. If scale is aside from normal on minimap you can see '!' in top right.

- Use the Economy and Population buttons to view every province’s Economy and Population values. Use the diplomacy button to view every province’s owner and interact in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury via earnings tax, which relies off your civilization’s total population and economy. Money is subracted out of your treasury for military upkeep, which relies off your amount of army units (units at sea have a higher repairs than units on land).

• Orders - Normal View

- Move: transfer items from one province to a different. You can transfer between provinces you management or assault one other civilization’s province.

- Recruit: recruit items from the selected province. This costs cash and is limited by the population of the province. Recruiting from a province reduces its inhabitants.

- Build: assemble a constructing in the selected province (see Building Types). This prices money.

- Disband: take away units from the chosen province. This decreases military upkeep.

- Vassal: creates a vassal state with another civilization.

- Annex: brings a vassal state back under your full control.

• Orders - Diplomacy View

- War: declare warfare on a civilization.

- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.

- Pact: submit a pact offer to a civilization. If accepted, the civilizations can't assault each other for five rounds. This may be canceled through a War order one round upfront.

- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will help you in your army efforts. Use the War order to let allies know who your targets are.

- Kick: finish an alliance with a civilization.

- Support: give cash to a civilization.

• Building Types

- Fort: gives a province a protection bonus.

- Watch tower: allows you to see army numbers in neighboring provinces.

- Port: allows models to move into the sea. Units at sea can move back onto any land province, even when it doesn’t have a port.

• 235 Civilizations

• Vassals

• Offline and Online achievements

• Offline and Online Hall of Fame

• Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

• Random games

• Scenarios:

- Modern world

- Modern world Full

- World warfare I

- World warfare I Full

- Scramble for Africa

- Custom scenarios!

• Three several sorts of fog of war:

- Off

- Standard

- Full

• Tutorial

• Available languages

- English

- Čeština

- Español

- Deutsch

- Français

- Italiano

- 日本語

- Nederlands

- Polish

- Português

- Russian

- 한국어

- Türkçe

- 简体中文

- 繁體中文

- العربية

Special due to all translators!

Contact: [email protected]

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