Age of History Europe

By Łukasz Jakowski

Age of History EuropeAge of History EuropeAge of History EuropeAge of History EuropeAge of History Europe

Age of History Europe is a turn-based technique sport during which your object is to dominate the world.

Dwo detailed maps of Europe with 270 and a hundred sixty five provinces to play!

• Orders are submitted before every spherical. The number of orders you can submit during every round is restricted by your Movement Points for that spherical.

• After orders are submitted, civilizations execute actions in turn order, which is randomized firstly of every round.

• Map

- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will now not exist. If you seize one other civilization’s capital, you acquire all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are neutral. Provinces with color belong to other civilizations.

- You can scale the map. To go back to the standard scale, double tap the map. If scale is apart from standard on minimap you'll be able to see '!' in top proper.

- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view every province’s owner and engage in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury by way of earnings tax, which is predicated off your civilization’s complete population and economic system. Money is subracted out of your treasury for army maintenance, which relies off your amount of navy units (units at sea have the next repairs than units on land).

• Orders - Normal View

- Move: move items from one province to a different. You can move between provinces you control or assault one other civilization’s province.

- Recruit: recruit models from the chosen province. This prices money and is limited by the inhabitants of the province. Recruiting from a province reduces its population.

- Build: assemble a building within the chosen province (see Building Types). This prices money.

- Disband: remove units from the chosen province. This decreases army repairs.

- Vassal: creates a vassal state with one other civilization.

- Annex: brings a vassal state again under your full management.

• Orders - Diplomacy View

- War: declare war on a civilization.

- Peace: submit a peace offer to a civilization. If accepted, your civilizations will now not be at warfare.

- Pact: submit a pact offer to a civilization. If accepted, the civilizations can't attack one another for 5 rounds. This can be canceled via a War order one round in advance.

- Alliance: submit an alliance supply to a civilization. If accepted, that civilization will assist you in your army efforts. Use the War order to let allies know who your targets are.

- Kick: finish an alliance with a civilization.

- Support: give cash to a civilization.

• Building Types

- Fort: gives a province a defense bonus.

- Watch tower: lets you see military numbers in neighboring provinces.

- Port: allows items to maneuver into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.

• 193 Civilizations

• Vassals

• Offline and Online achievements

• Offline and Online Hall of Fame

• Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

• Random games

• Scenarios:

- Modern world

- 1914

- 1936

- 1939

- 1941

- Cold War

- Greatest Civilizations

- Custom scenarios!

• Three several types of fog of warfare:

- Off

- Standard

- Full

• Tutorial

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