Age of History Lite

By Łukasz Jakowski

Age of History LiteAge of History LiteAge of History LiteAge of History LiteAge of History Lite

Age of History is a turn-based strategy recreation in which your object is to dominate the world.

Detailed map of the World with 342 provinces and map of Kepler-22b with 404 provinces to play!

• Orders are submitted earlier than every spherical. The number of orders you can submit during each spherical is limited by your Movement Points for that spherical.

• After orders are submitted, civilizations execute actions in flip order, which is randomized at the start of each round.

• Map

- The capital is crucial province in a civilization. If you lose your capital for 3 turns, your civilization will not exist. If you seize one other civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are impartial. Provinces with colour belong to different civilizations.

- You can scale the map. To return to the usual scale, double tap the map. If scale is apart from commonplace on minimap you'll have the ability to see '!' in prime proper.

- Use the Economy and Population buttons to view every province’s Economy and Population values. Use the diplomacy button to view every province’s owner and interact in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury through earnings tax, which is based off your civilization’s complete population and financial system. Money is subracted out of your treasury for army maintenance, which relies off your quantity of navy items (units at sea have a better maintenance than items on land).

• Orders - Normal View

- Move: move units from one province to another. You can move between provinces you control or assault one other civilization’s province.

- Recruit: recruit models from the selected province. This prices cash and is proscribed by the population of the province. Recruiting from a province reduces its population.

- Build: assemble a constructing in the chosen province (see Building Types). This costs cash.

- Disband: remove items from the chosen province. This decreases navy upkeep.

- Vassal: creates a vassal state with another civilization.

- Annex: brings a vassal state back under your full control.

• Orders - Diplomacy View

- War: declare war on a civilization.

- Peace: submit a peace provide to a civilization. If accepted, your civilizations will not be at warfare.

- Pact: submit a pact provide to a civilization. If accepted, the civilizations can't assault each other for five rounds. This could be canceled through a War order one spherical prematurely.

- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your navy efforts. Use the War order to let allies know who your targets are.

- Kick: finish an alliance with a civilization.

- Support: give money to a civilization.

• Building Types

- Fort: gives a province a defense bonus.

- Watch tower: lets you see military numbers in neighboring provinces.

- Port: permits units to maneuver into the sea. Units at sea can move again onto any land province, even if it doesn’t have a port.

• 191 Civilizations

• Vassals

• Offline and Online achievements

• Offline and Online Hall of Fame

• Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

• Random games

• Scenarios:

- Modern world

- Modern world Full

- World war I

- World war I Full

- World struggle II

- World warfare II Full

- Custom scenarios!

• Three different varieties of fog of warfare:

- Off

- Standard

- Full

• Tutorial

• Available languages

- English

- Čeština

- Español

- Deutsch

- Français

- Italiano

- 日本語

- Polski

- Português

- Russian

- 한국어

- Türkçe

- 简体中文

- 繁體中文

Special due to all translators!

Contact: [email protected]

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