Age of History

By Łukasz Jakowski

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Age of History is a turn-based technique sport during which your object is to dominate the world.

• Maps:

- Earth | 342 Provinces

- Kepler-22b | 404 Provinces

• Orders are submitted before each round. The number of orders you presumably can submit during each round is proscribed by your Movement Points for that round.

• After orders are submitted, civilizations execute actions in flip order, which is randomized initially of every spherical.

• Map

- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will not exist. If you seize another civilization’s capital, you acquire all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are neutral. Provinces with color belong to different civilizations.

- You can scale the map. To go back to the usual scale, double faucet the map. If scale is aside from normal on minimap you possibly can see '!' in prime right.

- Use the Economy and Population buttons to view every province’s Economy and Population values. Use the diplomacy button to view every province’s proprietor and interact in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury via income tax, which is predicated off your civilization’s complete inhabitants and financial system. Money is subracted out of your treasury for army repairs, which relies off your quantity of army models (units at sea have a higher upkeep than models on land).

• Orders - Normal View

- Move: move units from one province to another. You can transfer between provinces you control or attack one other civilization’s province.

- Recruit: recruit models from the chosen province. This prices money and is proscribed by the inhabitants of the province. Recruiting from a province reduces its inhabitants.

- Build: assemble a constructing in the selected province (see Building Types). This costs cash.

- Disband: take away items from the selected province. This decreases army repairs.

- Vassal: creates a vassal state with one other civilization.

- Annex: brings a vassal state again under your full control.

• Orders - Diplomacy View

- War: declare war on a civilization.

- Peace: submit a peace provide to a civilization. If accepted, your civilizations will no longer be at warfare.

- Pact: submit a pact provide to a civilization. If accepted, the civilizations can't assault one another for 5 rounds. This could be canceled via a War order one round upfront.

- Alliance: submit an alliance provide to a civilization. If accepted, that civilization will aid you in your army efforts. Use the War order to let allies know who your targets are.

- Kick: finish an alliance with a civilization.

- Support: give cash to a civilization.

• Building Types

- Fort: offers a province a defense bonus.

- Watch tower: allows you to see army numbers in neighboring provinces.

- Port: allows units to maneuver into the ocean. Units at sea can transfer again onto any land province, even if it doesn’t have a port.

• 193 Civilizations

• Vassals

• Offline and Online achievements

• Offline and Online Hall of Fame

• Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

• Random games

• Scenarios:

- Modern world

- Modern world Full

- World warfare I

- World warfare I Full

- World struggle II

- World warfare II Full

- Custom scenarios!

• Three various varieties of fog of war:

- Off

- Standard

- Full

• Tutorial

• Available languages

- English

- Čeština

- Español

- Deutsch

- Français

- Italiano

- 日本語

- Nederlands

- Polish

- Português

- Russian

- 한국어

- Türkçe

- 简体中文

- 繁體中文

- العربية

Special due to all translators!

Contact: [email protected]

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