Mikhail Botvinnik - Chess Champion

By Chess King

The most complete assortment of Botvinnik's video games ever compiled. Contains as many as 1069 chess games performed by Botvinnik from 1924 until 1970. Special part, Play as Botvinnik with 350 quiz positions for you to attempt to discover those sturdy and exquisite moves performed by Botvinnik in his video games.

This course is in the collection Chess King Learn (https://learn.chessking.com/), which is an unprecedented chess teaching methodology. In the series are included programs in tactics, technique, openings, middlegame, and endgame, split by ranges from novices to experienced players, and even skilled gamers.

With the help of this course, you possibly can enhance your chess information, learn new tactical methods and combinations, and consolidate the acquired data into practice.

The program acts as a coach who offers tasks to solve and helps to solve them when you get stuck. It will give you hints, explanations and present you even putting refutation of the mistakes you may make.

The program additionally contains a theoretical part, which explains the methods of the sport in a sure stage of the sport, primarily based on precise examples. The principle is offered in an interactive means, which implies you can't only read the textual content of the lessons, but in addition to make moves on the board and work out unclear strikes on the board.

Advantages of the program:

♔ High high quality examples, all double-checked for correctness

♔ You must enter all key strikes, required by the teacher

♔ Different levels of complexity of the tasks

♔ Various goals, which have to be reached within the problems

♔ The program gives trace if an error is made

♔ For typical mistaken moves, the refutation is shown

♔ You can play out any position of the tasks against the computer

♔ Interactive theoretical lessons

♔ Structured desk of contents

♔ The program monitors the change in the ranking (ELO) of the player during the learning process

♔ Test mode with flexible settings

♔ Possibility to bookmark favorite exercises

♔ The software is adapted to the bigger screen of a tablet

♔ The application doesn't require an web connection

♔ You can hyperlink the app to a free Chess King account and solve one course from a quantity of gadgets on Android, iOS and Web at the identical time

The course includes a free half, in which you can check this system. Lessons supplied within the free model are absolutely useful. They allow you to check the application in real world situations earlier than releasing the next matters:

1. Mikhail Botvinnik

1.1. 1924-1926

1.2. 1926

1.3. 1926-1927

1.4. 1927

1.5. 1927-1929

1.6. 1929

1.7. 1930

1.8. 1930-1931

1.9. 1931

1.10. 1932

1.11. 1932-1933

1.12. 1933

1.thirteen. 1934

1.14. 1934-1935

1.15. 1935

1.sixteen. 1936

1.17. 1937

1.18. 1938

1.19. 1939

1.20. 1940

1.21. 1941

1.22. 1943

1.23. 1943-1944

1.24. 1944

1.25. 1945

1.26. 1946

1.27. 1947

1.28. 1948

1.29. 1951

1.30. 1952

1.31. 1953

1.32. 1954

1.33. 1955

1.34. 1956

1.35. 1957

1.36. 1958

1.37. 1959

1.38. 1960

1.39. 1961

1.forty. 1961-1962

1.41. 1962

1.forty two. 1963

1.forty three. 1964

1.44. 1965

1.45. 1966

1.46. 1966-1967

1.forty seven. 1967

1.48. 1968

1.forty nine. 1969

1.50. 1970

2. Opening

3. Combinations

3.1. Pawn combinations

3.2. Exploiting bad positions of opponent's pieces

3.3. Mating combinations

4. Tactical blows

4.1. Intermediate moves

4.2. Small combinations

4.3. Forced variations

4.4. Refuting a entice by falling into it

5. Attack on the king

5.1. Attack on the uncastled king

5.2. Both opponents castled to the same side

5.3. Opposite side castling

6. Positional play

6.1. Creating and exploiting weaknesses in the opponent's camp

6.2. Improving one's own items' positions

6.3. Exploiting bad positions of opponent's pieces

6.4. Blockade

6.5. Beneficial exchanges

6.6. Prevention

6.7. Positional sacrifices

6.8. Attack within the middle and on the Q-side

6.9. Changing a pawn construction, breakthrough, opening up files

7. Defense

7.1. Counterattack

7.2. Exchange

8. Converting a fabric benefit into a win

9. Maneuvering

10. Traps

11. Simple positions

12. Endings

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