Age of History Americas

By Łukasz Jakowski

Age of History AmericasAge of History AmericasAge of History AmericasAge of History AmericasAge of History Americas

Age of History is a turn-based strategy recreation by which your object is to dominate the world.

Detailed map of Americas with 320 provinces to play!

• Orders are submitted before every round. The number of orders you'll be able to submit during every spherical is limited by your Movement Points for that spherical.

• After orders are submitted, civilizations execute actions in flip order, which is randomized at the start of each spherical.

• Map

- The capital is an important province in a civilization. If you lose your capital for 3 turns, your civilization will not exist. If you seize another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are impartial. Provinces with shade belong to different civilizations.

- You can scale the map. To go back to the standard scale, double faucet the map. If scale is other than standard on minimap you can see '!' in prime right.

- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s proprietor and engage in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury by way of earnings tax, which is predicated off your civilization’s whole population and financial system. Money is subracted out of your treasury for military maintenance, which relies off your amount of army units (units at sea have a higher repairs than models on land).

• Orders - Normal View

- Move: move items from one province to a different. You can move between provinces you management or assault another civilization’s province.

- Recruit: recruit units from the chosen province. This prices money and is limited by the population of the province. Recruiting from a province reduces its population.

- Build: construct a constructing in the selected province (see Building Types). This prices cash.

- Disband: take away models from the chosen province. This decreases military upkeep.

- Vassal: creates a vassal state with another civilization.

- Annex: brings a vassal state again underneath your full management.

• Orders - Diplomacy View

- War: declare warfare on a civilization.

- Peace: submit a peace offer to a civilization. If accepted, your civilizations will now not be at war.

- Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This could be canceled by way of a War order one round in advance.

- Alliance: submit an alliance provide to a civilization. If accepted, that civilization will help you in your army efforts. Use the War order to let allies know who your targets are.

- Kick: end an alliance with a civilization.

- Support: give cash to a civilization.

• Building Types

- Fort: provides a province a protection bonus.

- Watch tower: allows you to see army numbers in neighboring provinces.

- Port: permits models to maneuver into the ocean. Units at sea can transfer back onto any land province, even when it doesn’t have a port.

• 223 Civilizations

• Vassals

• Offline and Online achievements

• Offline and Online Hall of Fame

• Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

• Random games

• Scenarios:

- Modern world

- Modern world Full

- 1514

- 1700

- 1780

- 1861 American Civil War

- Europe

- Custom scenarios!

• Three several varieties of fog of struggle:

- Off

- Standard

- Full

• Tutorial

• Available languages

- English

- Čeština

- Español

- Deutsch

- Français

- Italiano

- 日本語

- Nederlands

- Polish

- Português

- Russian

- 한국어

- Türkçe

- 简体中文

- 繁體中文

- العربية

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